Hey I'm glad you enjoyed the game! The floating there is natural, because of the way tilesets are handled, so when the tilesets are finished, it won't look like they're floating.
Also, I would love to hear your thoughts on what you thought was OP about Acro? I'd like the character choice to be meaningful, so having one be blatantly better than the other would diminish that fun. Thank you!
Acro seemed to have equal/interchangeable damage with Hemi while having faster attacks, Hemi had slower and less maintainable attacks (and movement?(placebo?)), I beat the boss by stunlocking them in the air to death. One hit kills for Hemi's basic, larger AOE and damage, and less mana-costly values would make Hemi similarly satisfying.
Ah yes that makes a lot of sense actually! I recall buffing Acro bc he felt weak compared to Hemi, but I think I definitely overdid it. In particular, I didn't test Acro's Up Air move against the boss, and wow, it really did trivialize it. It should serve to extend combos against bosses, not start and extend. Thank you for bringing this to my attention. While I am not a huge fan of nerfing, I may have to here since I really like how Hemi feels damage and range wise. At least Acro's Up Air, that move is ridiculous lol.
Actually, while writing this, I got a new idea and I think I'll experiment a change to how the boss knockback system will work first before readjusting Acro and Hemi. Basically, instead of only being able to knock back bosses while attacking, they will always be knockbackable, but instead, they'll now have armor during their attacks, which will be broken the same way that it is now, dealing enough damage during their animation to break it. I think emphasizing the knockback system even more should be good fun, but this will merely be an experiment for now.
Thank you for playing, and writing your thoughts here! I really appreciate it! More updates will definitely come to a page near you!
My point wasn't that Acro should be nerfed, it's that Hemi should be buffed. Frankly, Acro is very fun to use, and I'd want Hemi to feel like that too.
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Adorable little game. Me and the wife enjoyed it very much. Keep up the amazing work and leaving a follow!
Acro's too based for the enemies.
Very smooth combat! Liked the polish, Acro's OP, good work!
Hey I'm glad you enjoyed the game! The floating there is natural, because of the way tilesets are handled, so when the tilesets are finished, it won't look like they're floating.
Also, I would love to hear your thoughts on what you thought was OP about Acro? I'd like the character choice to be meaningful, so having one be blatantly better than the other would diminish that fun. Thank you!
Acro seemed to have equal/interchangeable damage with Hemi while having faster attacks, Hemi had slower and less maintainable attacks (and movement?(placebo?)), I beat the boss by stunlocking them in the air to death.
One hit kills for Hemi's basic, larger AOE and damage, and less mana-costly values would make Hemi similarly satisfying.
Ah yes that makes a lot of sense actually! I recall buffing Acro bc he felt weak compared to Hemi, but I think I definitely overdid it. In particular, I didn't test Acro's Up Air move against the boss, and wow, it really did trivialize it. It should serve to extend combos against bosses, not start and extend. Thank you for bringing this to my attention. While I am not a huge fan of nerfing, I may have to here since I really like how Hemi feels damage and range wise. At least Acro's Up Air, that move is ridiculous lol.
Actually, while writing this, I got a new idea and I think I'll experiment a change to how the boss knockback system will work first before readjusting Acro and Hemi. Basically, instead of only being able to knock back bosses while attacking, they will always be knockbackable, but instead, they'll now have armor during their attacks, which will be broken the same way that it is now, dealing enough damage during their animation to break it. I think emphasizing the knockback system even more should be good fun, but this will merely be an experiment for now.
Thank you for playing, and writing your thoughts here! I really appreciate it! More updates will definitely come to a page near you!
My point wasn't that Acro should be nerfed, it's that Hemi should be buffed.
Frankly, Acro is very fun to use, and I'd want Hemi to feel like that too.
I am a fan of that armor idea though.